Formula and Examples
So here I will show you what the formula looks like and explain every part of it. I will show some examples on how to calculate maybe with screenshots of the scenerios. HOWEVER, we will ignore ballslopes for now. Those will be explained later on. The formula may be a little confusing right at the start. So just read through it and everything should clear up once I get to the examples.
The Formula
For tomahawk:
Sin x Angle x Wind x HWI +/- (Number of breaks x Slope modifier x HWI)
Sin This is a trigonemtric function. I am not gonna bother explaining this to you, it’s pointless. If you have been to school. You know what it is about. How to actually use it is irrelevant for our purposes. All you need to know is where to find the button on your calculator or learn them off by heart.
Angle: I believe this is rather self-explanatory. The higher the angle, the higher the wind effect on the ball.
Wind: The wind strength: 1-9 most of the time. Not sure with the wind tunnels on Wind Hill, they might be even greater than 9.
HWI: Horizontal Wind Influence. This was mentioned in the first part of the guide and is thoroughly explained to you on the HWI page.
As for the rest of the formula, this is referring to ballslope. More about that later.
The backspin formula is exactly the same, except at the end you add/subtract the greenslope making it look like this:
Sin x Angle x Wind x HWI +/- (Number of breaks x Slope modifier x HWI) +/- Greenslope
Practical Examples
So before we actually calculate some examples, you should head to the HWI Page to clear things up on the usage of the table and HWIs.
Now that you are back from the HWI page, let me just list the steps to calculate a shot (you do not have to do in this order exactly):
[1] Read the angle
[2] Find your HWI: Distance to the hole +/- Wind +/- Ball Effect
[3] Modify the HWI for elevation if necessary
[4] Read ball slope if necessary
[5] Calculate
[6] Aim
[7] Find power
[8] Take the shot
[1] Read the angle
[2] Find your HWI: Distance to the hole +/- Wind +/- Ball Effect
[3] Modify the HWI for elevation if necessary
[4] Read ball slope if necessary
[5] Calculate
[6] Aim
[7] Find power
[8] Take the shot
You can just change the order of some things. But it is important that you adjust HWI for elevation before you calculate
Now lets lets take the popular example of 240y that we have used so far as our first example:
Pin distance: 240y
elevation +2m
Wind: 30 degree 6m face-wind
Ball Effect: 95%
0 slope
elevation +2m
Wind: 30 degree 6m face-wind
Ball Effect: 95%
0 slope
We have learned that the wind and ball effect changes your pin distance.
For 95% we add 4yards (4yards for every 5% has worked quite well for me. For rain/snow +2yards). The pin distance becomes 244yards. Now we have face wind. So ultimately we would have to his the ball harder resulting in the pin distance being even further away. For 30 Degrees I would just add another 4 yards. As we have learned, how much effect the wind will have on the shot depends on the distance and on elevation too if they are very high. So just keep that in mind for the future.
For 95% we add 4yards (4yards for every 5% has worked quite well for me. For rain/snow +2yards). The pin distance becomes 244yards. Now we have face wind. So ultimately we would have to his the ball harder resulting in the pin distance being even further away. For 30 Degrees I would just add another 4 yards. As we have learned, how much effect the wind will have on the shot depends on the distance and on elevation too if they are very high. So just keep that in mind for the future.
So now we have:
240 + (4y from ball effect) + (4y from wind effect) = 248y
This is the final pin distance. The HWI for 248y is 3.62.
But we also have +2m Elevation. So we have to adjust the HWI for +2m elevation. Which is0.03. So:
240 + (4y from ball effect) + (4y from wind effect) = 248y
This is the final pin distance. The HWI for 248y is 3.62.
But we also have +2m Elevation. So we have to adjust the HWI for +2m elevation. Which is0.03. So:
3.62 – 0.03 = 3.59 final HWI.
Take the formula and a calculator or your head if you know how to do all that in your head:
Sin x Angle x Wind x HWI
->
Sin(30) x 6 x 3.59 = 10.8 powerbars
->
Sin(30) x 6 x 3.59 = 10.8 powerbars
10.8 Powerbars is the final aim.
If you have read the rest of the guide and watched a video, you will know what to do now with this number. If not, then you have a problem ^^
If you have read the rest of the guide and watched a video, you will know what to do now with this number. If not, then you have a problem ^^
2nd Example
225y distance
43 Degrees 4m tail wind
-6 elevation
No ball effect (100%)
0 Ballslope
43 Degrees 4m tail wind
-6 elevation
No ball effect (100%)
0 Ballslope
I would subtract 2y from the pin for this tail wind at thid distance. So pin distance becomes 223 -> 2.79 HWI.
Adjust it for elevation: 2.79 + 0.08 = 2.87
Adjust it for elevation: 2.79 + 0.08 = 2.87
Calculate it:
Sin(43) x 4 x 2.84 = 7.8 Powerbars
3rd Example
Now lets do one Backspin example with a green bounce:
Distance: 215y
-3 Elevation
No Ball effect
25 degree 5m tail wind going east
1.3 Powerbar green sloping left
-3 Elevation
No Ball effect
25 degree 5m tail wind going east
1.3 Powerbar green sloping left
For this wind I would subtract 4y from the pin distance. Pin distance becomes 211. Go to the Backspin column in the HWI list and look for it…. it’s 4.17. Adjust for elevation (-3)again: 4.17 + 0.04 = 4.21 final HWI.
Calculate it:
Sin(25) x 5 x 4.21 = 8.9powerbars
However we are also dealing with a green slope here. From the description you can see that the green is sloping in the opposite direction than the wind is blowing. So we have to subtract the green slope from the Aim making it look like this:
Sin(25) x 5 x 4.21 – (1.3powerbars) = 7.6 Powerbars.
Obviously if the green slope is the same direction as the wind, then you add it to your aim. You will get many greens throughout the game. Some greens will change depending on the the wind strength, some will not. It is a never ending story to figure it out.
Also note that the power needed for a backspin is Pin Distance +/- Wind +/-elevation +/- Ball Effect (98%, 95% etc) +17y
I believe this should suffice in examples on the process you go through while calculating. There will be another example on the Slopes page to give you an Idea how to deal with that.
So now that you have gone through the entire guide, you should have a pretty good idea of what to do and how to do it. What is left for you to do is learn angles yourself. Note down slopes. Maybe figure out HWIs for higher drives. Or you could figure out cobra and Spike HWIs. This guide also doesn’t include 2 and 3 Wood. Knowing those can be pretty handy…
Either way, Gl and Hf =]
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